You have to "wait" till all samples/synths are finished and this can take quite a bit - especially if there is some delay, echo or reverb involved. Ensure that no sound is played there and that the master mixer stays where it is. Then add lots of empty padding at the end. Step 1: Exporting twiceįirst export the loop as WAV. If everything is fine, you can move on with this tutorial. That is, set start and length accordingly and let it play continuously. I'll use Audacity for this, because it's open source software, cross platform (Windows, Mac OS, and Linux), and perfectly suited for this task.Īfter you've composed your track in your favorite software sequencer (it doesn't matter if you use Rebirth, Reason, Orion or whatever - it's the same everywhere) ensure that it loops fine there.
Gaming export audio audacity how to#
Now that you roughly know what loops can be used for, I'll explain how to make your piece of music loop perfectly. Silent Hill (サイレントヒル) for example used this technique. The volume is crossfaded accordingly to the amount of action. Both have the same tempo and length, but one sounds more fiercely.
intro+loop: The intro is played once and after that it enters the loop.simple loop: The most basic thing to do, just loop it and eventually fade it out at the very end.They are simple to use and generally work everywhere. There are more interesting solutions such as tracker modules or dynamic stuff, but for most games loops are just fine. Loops are commonly used for BGM in video games. How to Create BGM Loops with Audacity (Background Game Music)